Two years after Arizona State University replaced all of its introductory biology labs with virtual reality labs, the university’s rising tide of STEM majors are getting better overall grades and persisting longer in their programs, according to the results of a longitudinal study released Monday.
Education-technology experts say the white paper from ASU’s EdPlus Action Lab affirms the university’s recent investment in virtual reality education and shows how virtual reality can be an effective tool to nurture complex reasoning skills in the age of generative artificial intelligence. Additionally, the research indicates that virtual learning could help narrowing historic achievement and workforce gaps in the STEM fields.
“They’re not just executing recipe-like science labs—they’re in the immersive world exploring and working through expertly designed lab assignments that connect to the VR story,” said Annie Hale, executive director at the EdPlus Action Lab and lead author of the paper. “And that’s leading to real, measurable gains in learning and persistence in STEM.”
Since fall 2022, aspiring scientists, doctors, engineers and other STEM majors at ASU have been required to pair their Bio 181 and Bio 182 lectures with a series of 15-minute virtual reality lab sessions in a 3-D intergalactic wildlife sanctuary, where dinosaur-like creatures are on the brink of extinction. Students create field scientist avatars and traverse the virtual world to collect samples and data before returning to the classroom to analyze their findings and use real-world biological principles to save the creatures.
When ASU first piloted the course in spring 2022, a randomized study of about 500 students showed virtual reality’s initial promise in alleviating the historically high attrition rates—especially for low-income, female and nonwhite students—in introductory STEM classes that have long plagued ASU and universities nationwide. Students in the virtual reality lab group were 1.7 times more likely to score between 90 percent and 100 percent on their lab assignments compared to students in the conventional lab group.
While those results indicated early success of the concept, some experts told Inside Higher Ed at the time that they were interested in seeing long-term outcomes before categorizing it as a “settled piece of pedagogy.”
Hale had a similar idea.
“After we saw great results from that trial, I wondered if it was just a semester effect,” she said. “Pedagogical adjustments can boost ABC rates and student satisfaction, but it doesn’t always have long-term implications.”
To answer that question, Hale and her research team developed a two-year longitudinal study that tracked more than 4,000 students’ learning outcomes in the two-course introductory biology lab sequence between fall 2022—when ASU began requiring all STEM majors to take the virtual reality biology labs—and spring 2024.
They found that students who took the virtual reality biology lab, on average, improved their final course mark by one-quarter of a grade between Bio 181 and Bio 182. Compared to students who took those two courses between 2018 and 2022—prior to the introduction of virtual reality—students in the virtual reality cohort also scored one-quarter of a letter grade higher in advanced biology courses, including general and molecular genetics.
Results of the study also showed that students who took the virtual reality lab were more likely than their peers to remain STEM majors, and that they consistently performed well on all lab assignments regardless of their high school preparation levels, income, race, ethnicity or gender.
Researchers also conducted pre- and post-class student surveys, interviews, and classroom observations to inform their findings, which revealed strong and lasting emotional investment in the high-stakes narrative of saving the creatures in the intergalactic wildlife sanctuary.
“Students come out crying because the story line is so interesting and engaging,” Hale said. “In a world where science curriculum can be boring, hard or a lot of math, the [story] motivates them when the quantitative aspects are challenging. They want to solve it because they want to know what happens next.”
‘Ability to Feel Successful’
Virtual reality has a decades-old presence in the education-technology world, but educators often deploy it tangentially, through one-time experiences that aren’t critical to passing a particular course. Although some of those efforts have yielded anecdotal and small-scale evidence that virtual reality can boost student engagement, the latest data on the technology’s incorporation into biology labs offers more robust, large-scale proof that ASU’s broader investments in virtual reality education are already paying off.
In 2020, the university partnered with the technology and entertainment company Dreamscape Immersive—a virtual reality company with ties to notable Hollywood productions, such as WarGames and Men in Black—to create Dreamscape Learn. Over the past five years, the company has developed numerous virtual reality courses for ASU and more than a dozen other K-12 and higher education institutions across numerous disciplines, including art history, chemistry and astronomy.
But ASU’s traditional introductory biology courses were among Dreamscape Learn’s first endeavors, as it aligned with the university’s push to broaden participation in STEM fields.
Numerous studies have identified such courses as some of the biggest barriers to completing a STEM degree and landing a well-paying job, especially for students who didn’t complete a rigorous biology course in high school.
In typical biology labs, “students are asked to design experiments and hypotheses, but they haven’t actually been taught the skills to do that,” said John VandenBrooks, a zoology professor and ASU’s associate dean of immersive learning, who helped design the virtual reality labs. “For students who come in with a strong background, that’s easier for them to engage with. But other students who haven’t had that same experience really struggle … They feel behind already.”
Leveling the playing field through novel problem-solving is what motivated him to ground the curriculum in a fictional universe.
“Nobody has solved the problems in the intergalactic wildlife sanctuary,” VandenBrooks said. “It gives them a foundation and the ability to feel successful early on in their higher education career and be able to continue on.”
Making ‘Meaning Out of Complexity’
But virtual reality isn’t about making these fundamental STEM courses any less rigorous, but rather teaching students transferable critical thinking skills, those involved with the courses say.
“One of the advantages of making these fictional narratives is that we can develop the story in such a way so that students have to deploy very specific skills at a very specific time to solve that problem,” VandenBrooks said. “That creates a very clear learning progression that goes across this entire curriculum and that really benefits students in their skill development versus giving them a series of labs or assignments that are related but don’t necessarily have as clear of a progression.”
And having those complex reasoning skills are what the droves of STEM majors who want to work in the medical field, for instance, will need to succeed in their careers.
“The key to being a good doctor is knowing what’s abnormal in the normal,” said VandenBrooks, who previously worked at Midwestern University, a private medical school with locations in Arizona and Illinois. “When things are easy, you can use an algorithm, but when things aren’t, you have to do all of this problem-solving. That’s the doctor you want when things are really going wrong, and that’s what we’re trying to train students for.”
Jeremy Bailenson, founding director of Stanford University’s Virtual Human Interaction Lab at the education graduate school, who did not participate in any aspect of ASU’s study, said education research can benefit from studies with large sample sizes to affirm prior studies on virtual reality in education.
In general, immersive learning experiences “reduce barriers to people believing they can succeed in the realm of science,” he said. “If you’re someone who’s been told your whole life that you don’t fit the mold of a typical scientist—because of your income, race, gender or ethnicity—VR provides learners the agency to see themselves as scientists.”
Although the study demonstrates how that theory is already at work in ASU’s virtual reality biology labs, it may not be a feasible approach for every college and university.
According to Josh Reibel, CEO of Dreamscape Learn, implementing the virtual reality education system (which includes software fees and the one-time costs of installing an immersive classroom called a pod) costs “mid–five figures to low six figures,” depending on the size of the school and the scale of the curricular offerings.
In March 2022, The Arizona Republic reported that ASU had at that point invested $5 million in “philanthropic investment for development” to build out a virtual reality biology lab.
If an institution can afford it, virtual reality also offers a strategy for teaching students to think beyond memorization and regurgitations in the age of generative artificial intelligence.
“The more you can use AI to transmit facts, the more pressure there is on higher education to do more than just transmit facts,” Reibel said. “That helps educators see that the real problem to be solved isn’t how to populate students’ notebooks with more information, it’s how to get them to lean in to wanting to do more work.”
Chris Dede, a senior research fellow at Harvard University’s Graduate School of Education and a learning technology expert, said that though the gains presented in ASU’s study are relatively “modest,” they are “significant” nonetheless.
“It’s showing that it’s reasonable to develop other things based on similar approaches,” he said. “If humans are trained simply on knowing a bunch of facts and doing well on psychometric tests, they’re going to lose to AI in the workplace, because they’re doing what AI does well rather than what people do well.”
And what people do well, he said, “is make meaning out of complexity by pulling together different things they know about the world and developing hypotheses about what’s going on in the environment, which is not something AI can do, because it doesn’t understand the world.”